Chorus

Deep Silver Fishlabs

2019 – 2022 | Lead Technical Artist
2018 – 2019 | Senior Technical Artist in a Lead position
2017 – 2018 | Technical Artist

I joined Fishlabs in 2017 as a Technical Artist to help guide the studio in its transition from premium mobile games to console/PC AAA game development with Unreal Engine.

In 2018 I took on a leadership role over two Tech Artists and one VFX Artist. This was formalized in 2019 with my promotion to Lead Technical Artist and further growth of the team to a total of four Tech Artists (+1-2 externals) and two VFX Artists.

More information and breakdowns coming when I’m permitted to share them.

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The Cycle: Frontier

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Floppy and the Sleepy Planet