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Deep Silver Fishlabs
2019 ā 2022 | Lead Technical Artist
2018 ā 2019 | Senior Technical Artist in a Lead position
2017 ā 2018 | Technical Artist
I joined Fishlabs in 2017 as a Technical Artist to help guide the studio in its transition from premium mobile games to console/PC AAA game development with Unreal Engine.
In 2018 I took on a leadership role over two Tech Artists and one VFX Artist. This was formalized in 2019 with my promotion to Lead Technical Artist and further growth of the team to a total of four Tech Artists (+1-2 externals) and two VFX Artists.
More information and breakdowns coming when Iām permitted to share them.